KINGGOON V.I.P Posts: 36
Joined: Sep 2010
Given 52 thank(s) in 10 post(s)
[Viewer] NovaStorm v0.3 (9th Oct) (Linux version added)
(Based on Firestorm-Mesh-Beta 3.1.1)
Download (Windows) http://www.mediafire.com/?d81ub0nlez99d2y
Download Password: infinity161
Extract Password: infinity535
Download (Linux) http://www.mediafire.com/?l14ofoskvyby5lx
Download Password: infinity161
# Added Animation Explorer with Copy UUID and copy to Temp
Open Temp animations to use "Save as .animatn" option, and they can be re-uploaded using Bulk Upload menu.
# Added ability to use "UUID notecards" in AO . Big Grin
Heres a little "How-to:" on how to use them as method is slightly different from V1 Viewers:
To use UUID Notecards with AO:
In this example grab a UUID AO notecard from Animations section of this forum, then paste contents into new notecard inworld.
1. Copy notecard to "Animations" Folder in your Inventory.
2. Open AO menu and Tick box next to "LoadUUID".
3. Drag notecard onto AO menu and it'll create Temporary anims for the UUIDs in Animations folder.
4. Untick box next to "LoadUUID", and drop AO notecard onto AO menu again and this time it'll load the notecard and make the inventory links for the anims.
5. Now you can select the "AO set" in the AO menu. As with any AO you'll have to set the Cycle and Randomize options for stands,walks and other anim states which have several anims in them.
Remember that the Anims it makes in your inventory are only Temporary so they will be removed on logout, so after a relog delete the AO set from your AO menu and repeat the steps above.
# Sound Explorer with Copy to Temp Inventory,Copy UUID and Save to hard-disk.
# Asset Blacklist Floater
# Build floater has unrestricted texture viewing/uuid/copy uuid/paste uuid, download any viewed texture. (can also hold Shift and Right click on face of an object to open texture preview with save option)
# Inspect-Textures floater - right click any item and select "Texture Inspect" to see a list of all textures used in object with preview window (can copy selected texture or all to temp inventory.)
# Export/Import-Linkset with "Forge Creator" and ability to
select a load of unlinked prims and right click import and it will
use random prims from the selected ones to create item, so created
object dont have all the same creation dates.
(can export attachments worn on people also)
(Options are in the new right click menu...not the pie one)
# Particle reverse engineering.
# Uses its own Cache folder so it wont mess with other Firestorm installations.
# Ability to see what channel any Dialog Menu uses.
# Unlocked Region-Manager floater to allow sim ground textures to be viewed/downloaded.
# mac & ID0 spoof (untested but should work)
# Might add other stuff sometime...
(Will try and make a video for viewer when i get around to it..)
PS....if you wanna use sculpt prims to forge creator then first Link all the prims you gonna use, then make a new script in object and paste the following code into it then save and click it....it will set all of the sculpt prims to box prims then delete the script itself....done this coz using sculpts as "base prims" were causing problems so setting all of them to box-type prims first and unlinking them again solves problem: